﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Types
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;
using System.ComponentModel;

#nullable disable
namespace UnityEngine
{
  public static class Types
  {
    [Obsolete("This was an internal method which is no longer used", true)]
    [EditorBrowsable(EditorBrowsableState.Never)]
    public static System.Type GetType(string typeName, string assemblyName) => (System.Type) null;
  }
}
